
Slackers Never Dies
CONCEPT
This is a dungeon crawler, procedural, roguelite and action game.
Take all object that you can and throw them or use them to go to the 5th floor and beat the big manager and the unionized organization.

BEWARE
- Restart completely the game when you died, "game restart" is broken with black screen.
- Because of procedural generation, a level generation bug can occur, restart the game in this case (sorry :/).
- The first NPC will not give you mercy, destroy him ! :D
- Not mobile friendly
GAMEPLAY & CONTROLS
Move with WASD, turn with Q/E, dodge with X/C
There is 3 types of objects :
- Light melee (baseball bat symbol) : Use Mouse 2 to attack a single character multiple times.
- Heavy melee (weight symbol) : Use Mouse 2 to attack the whole cell in front of you. Heavy melee break the object in 1 time.
- Throwable (arrow symbol) : Use Mouse 2 to throw this object on NPCs faces. Some throwables can be use multiple times.
Use "CONTRACT" button or ESCAPE key to open menu, wich you can select upgrades.

SCENARIO
Welcome to a utopian world where a BIG CORPORATION has turned over a new leaf: paying its employees fairly, weeding out the troublemakers, and so on.
Unfortunately, a dark day arrived. An employee became far too popular and delivered considerably efficient work. He soon became the arch-enemy of the Big Boss.
The "corporate hero" has organized a new union, more robust than ever... It’s horrific! The Boss and the last vestiges of the company’s history are about to fall! Save them—you have carte blanche.
You are the sole bulwark against the creation of this union. As the chosen one, the right-hand man, and a loyal servant to the holy executives, your objective is to destabilize the union’s organization by any means necessary.
You hold full administrative power, and your experience is so vast that you can now rewrite contract amendments on the fly by acquiring "negotiation" skills directly in the field.
AUTHOR'S NOTE
Maybe there is too much feature for a jam, but we enjoyed to make this game. There is a lot to do after, because we beleive it can be a commercial game with more time and polish.
CREDITS
Nicolas Finoux
Rémi Legrand
| Updated | 27 days ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | DevDuCellier, Stytch |
| Genre | Action |
| Made with | Unity |
| Tags | 3D, Dungeon Crawler, phys, Real-Time |
| Content | No generative AI was used |
Development log
- Thank you for playing and ranking our game !27 days ago



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